Fulldome refers to immersive dome-based video projection environments. The dome, horizontal or tilted, is filled with real-time (interactive) or pre-rendered (linear) computer animation, live capture images, or composited environments (which is a combining of visual elements from separate sources into single images). Although the current technology emerged in the early-to-mid 1990s, fulldome environments have evolved tremendously in the the last few years from numerous influences, including immersive art and storytelling, with technological roots in domed architecture, planetariums, multi-projector film environments, flight simulations, and Virtual Reality (VR), and Augmented Reality (AR).
Fulldome video projection can use a variety of technologies in two typical formats: single- and multiple-projector systems. The individual projector(s) can be driven by a variety of video sources, typically feeding material rendered in either real-time or “pre-rendered” modes. The end result is a video image that covers an entire domed projection surface, yielding an immersive experience that fills a viewer’s field of view.