Is the Future of VR/AR Relying on 5G?

PaleBlue CorporateBlog

Woman using VR Headset

Ever since the release of 5G for public use in certain parts of the world, there has been different questions regarding its impact on other technologies. The area of Virtual Reality and Augmented Reality is one of them. 

Here is a common question these days: Is the future of VR/AR relying on 5G? Before you answer that question, here are some areas 5G can have a great impact on this technology:

  • Reduced Latency
  • Increased Traffic Capacity
  • More Power to the Cloud

Reduced Latency

Virtual and Augmented Reality are technologies that depend heavily on internet speed and low latency. When latency is above 20ms, it can cause motion sickness and nausea in users. This makes it near impossible for organizations to implement VR or AR in their products. High latency internet connections can harm the customers, instead of help them.

With 5G, latency is reduced by ten times. A 10X decrease in latency is very huge and can propel VR/AR to greater heights. 5G will make it possible to get lower than 5ms latency, and this will lead to amazing experiences when using VR technologies.

Connection Stability

For Virtual and Augmented Reality to flourish, there has to be a lot of users. This is the only way data can be transferred between devices, making for a better experience. For example, self-driving cars will flourish when there is massive IoT between different cars on the road, and various electrical electronics infrastructure. Hence, the more people use a VR/AR service, the better.

Today’s VR experience are mostly indoors, and thus they rely on a stable cable or WiFi connection. AR has already made it to the streets, and VR is to follow soon.

Sadly, current internet connections such as 4G and even 3G have limits to the number of people on a network in a small area. Which is why AR and VR experiences will benefit from 5G. With 5G, many people can connect to a service in a small area, and it won’t have a negative impact on the quality of service.

More Power to the Cloud

One of the major reasons physical devices are still used to store data, is slow internet connection and internet costs. If internet connectivity were to be very fast, and cheap too, then physical storages will get phased out quickly. The same applies to VR. Many VR applications run local on devices, and while VR often requires high computing power, these devices limit its potential.
When 5G becomes more popular, developers can host VR and AR applications on the cloud. Thanks to 5G’s internet speed, no one will know for sure if the application is being “streamed” or not. The implication of this is that engineers can build more powerful VR applications, since the computing power of cloud machines is high when compared to the device of an average user.

Finally…

Virtual and Augmented Reality are technologies that are internet intensive as they require blazing speeds and also consume a lot of data. The 4G and 3G internet connections which suffice for regular internet uses, such as streaming a 480p video struggle when used for VR. Hence, 5G is certain to open doors to new potentials, as more people will use it, and the experience will be mind-blowing.

Is the future of Virtual Reality and Augmented Reality relying on 5G? The answer is clear now, and we will agree that it is a big yes.