How Governments Are Using AR and VR

PaleBlue NewsroomBlog

Immersive technology has long been used in training, and one of the latest technological advances – Virtual Reality (VR) and Augmented Reality (AR) – is becoming more commonplace. Virtual Reality offers the opportunity to alter the different situations that users could experience so that they are extremely capable and confident in their abilities once they are needed.

Governments play an integral part in both education and entertainment. Using AR or VR will offer limitless opportunities for many governmental institutions such as the military, police, fire department and emergency services. There’s a need to educate the public on a wide variety of issues. This technology provides a unique and memorable way to do so, as government officials can prepare for a hurricane, tornado, fire, active shooter, etc.

Augmented Reality and Virtual Reality Impact

Virtual Reality and Augmented Reality have been getting a lot of attention from consumers. With newly introduced standalone devices like Oculus Quest, it is becoming even more widespread and available. Because of that, the cost continues to decrease. 

Long before the average consumer had access to Virtual Reality and Augmented Reality, governments were using these types of immersive technology. AR and VR create an opportunity for users to experience work situations in a controlled environment, and can be applied to different situations that would improve government efficiency and accuracy. By providing extensive training – sometimes for dangerous experiences – people in this line of work will be better prepared and able to react quicker. 

In an effort to make this happen, training specialists began speaking with tech companies to determine what type of VR and AR products are already available and whether or not they could meet these needs.

Pilots already benefit from training for situations with the use of simulation. By creating vivid real-world flying experiences, pilots can be well trained and more cost-effective.

Astronauts will be able to use a Zero Gravity VR Simulator, allowing for familiarization, studies, preparedness and operational training.

Immersive experiences can be also helpful in entertainment and art, which also can fall under the purview of government — be it government owned television, radio, performances, music etc. VR allows for engaging and immersive experiences for large audiences, particularly ones that can visit a place in-person. National monuments, parks, and museums are benefiting from this technology as well. Visitors could hear and see a historical person come to life instead of reading.

As an example, the Smithsonian American Art Museum is offering virtual tours of a full-scale mastodon skeleton. The exhibition was poised to open with much fanfare earlier this year just as the COVID-19 crisis shuttered the museum. The museum has also been using InstaVR. It’s allowed 1000s of people on their mobile phones, laptops, and VR headsets to do an immersive tour of a gallery exhibition that doesn’t even exist anymore. Visitors can experience video interviews of the artists, adding an educational component to the art experience.

AR/VR technologies would also help to assist maintenance and engineering workers by immediately pulling up a machine or a configuration to assess the best way to fix a problem. Using VR, the expert can be contacted immediately and offer a fix in a much quicker amount of time. Experts can also see what those in the field see, and help diagnose problems and offer solutions at a much quicker pace.

In education, training can be done from anywhere, digital scenarios can be created and accessed as many times as necessary, so workers can build upon their skills and have the opportunity to learn new ones. It will also help to streamline inspection and safety processes.